Sandy Wilson reviewed: Little Witch Nobeta (Nintendo Switch).Flynnie reviewed: WWE 2K23 (Xbox Series X/S).Flynnie reviewed: Resident Evil 4 (Xbox Series X/S).lukezeppo reviewed: WWE 2K23 (PlayStation 5).LillySwifty posted article: Skullcandy x Burton: Crusher Evo Sensory Bass Headphones.Sandy Wilson reviewed: Bayonetta Origins: Cereza and the lost Demon (Nintendo Switch).Sandy Wilson reviewed: Resident Evil: Village: Winters' Expansion (Xbox) (PlayStation 5).An hour or so into it, and it's easy to get comfortable with the control scheme on offer, but it always feels as if something is missing (if that makes any sense), especially when it comes to trying out the Roguelike mode, where the absence of a mouse can truly be "felt." Having said that, Book of Demons remains one hell of a great time (pun intended) - and don't forget the trade-off: you can now play it anywhere you want! Without getting into much detail, the one responsible for this has done a fine job, despite plenty of room for improvement, especially when it comes to navigating the card collection - but no matter how well it was all handled, this isn't the same experience. This has always been the biggest challenge when it comes to console ports that were made to be used with the mouse, and this has always been very… click-intensive. In reality, however, there's only one thing to mention here, and that's the controls. ![]() This is a great indie, and the Switch port is a technically sound piece of software, exactly like the original. It's important to note that these issues don't ruin the fun factor. Ranged classes are somewhat better at surviving, and more enjoyable to play battles can get very repetitive, with most enemies constantly freezing, poisoning, stunning, blocking you, and many more and, finally, there's not much end-game content, as one can 100% the main campaign in a week or two (tops). There are a few more flaws to talk about. The only way to make a build feel unique is through cards and cards alone. Is that all? Sadly, while the game is actually tons of fun, and quite addicting, there's no equipment to discover, and not much to do upon leveling-up, apart from increasing the health or mana pool. The aforementioned tactical aspect has to do with the fact that one can make all sorts of combinations, and most importantly, change cards on the fly, a technique that definitely must be mastered if one wants to survive in harder difficulties, or in the crashing punishment of the Roguelike mode, which has permadeath, amongst a few other obstacles. Rather than actual skills, the three available character classes find cards, and build a deck of abilities. ![]() In theory a downgrade from a typical ARPG, yet the way this limits your movement forces you to play more tactically, as you can't simply dodge attacks or run away - which leads to the ace up your sleeve, or, more specifically, the many aces up your sleeve. The characters move on "rails," and you click on enemies when they get close to hit them. However, Book of Demons simplifies the concept. ![]() This is still about descending a deep labyrinth, which is broken in chapters, the third one being the realm of Hell itself it's still about hacking and slashing undead and demons it's still about collecting sweet loot. Is the gameplay a clone of Diablo as well? Sort of… It pokes fun at it, and yet retains its dark atmosphere, as everything, from the characters, enemies, overall structure, and even music being almost Cease and Desist-level similar, with the main difference being that it's all made out of paper, something that gives it a unique, and honestly, pleasing-to-the-eye look. This is basically Diablo a parody of its tropes and story, and at the same time a homage to this old, ARPG classic. As seen in the review of its original, PC version, Book of Demons doesn't hide what its influences are.
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